Essarn Isle v0.2.0
- Remade all Weapon Meshes
- Updated Unreal Engine to 5.4.3
- Reworked Sentries and updated the meshes
- Reworked Faeries and updated the meshes
- Updated Player HUD Bars to show Dash & Jump Cooldowns instead of Skill Cooldowns (Skill Cooldowns moved to Skill Name Widget)
- Reworked Stats & Skills UI
- Tuned and/or Reworked several Skills
- Updated Player Bag Model and increased item storage to 12 (up from 9)
- Inventory UI has been moved to Player Bag
- Reworked Monster Spawning to reduce Actor Count (should replace 7000+ actors with ~50 actors to get better performance)
- Added new meshes for Lizards and Hawks
- Created a new Main Map and Town
- Reworked Task system (added more Tasks and improved useability)
- Split Shop from the Task Givers (they are now seperate Actors, but function roughly the same as before)
- Reworked Essarn Core to have barriers that signify progression (Zone B and Zone C locked for now)
- Reworked Monsters (Added AP and Subclass system; Simplified AI and Reworked Stagger)
- Reworked Fragments to deal Damage over time and increased Damage of all Fragments
- Added SFXs for Triggering Active Item's and UI Selection
- Reduced Min and Max Weapon Speed Values (Needs less Speed to deal damage)
- Added Damage Numbers
Files
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Essarn Isle
Status | In development |
Author | AirbornDoom |
Genre | Action |
Tags | 3D, Action RPG, Tower Defense, Unreal Engine, Virtual Reality (VR) |
More posts
- Essarn Isle v0.2.162 days ago
- Essarn Isle v0.1.2Apr 16, 2024
- Essarn Isle v0.1.1Feb 03, 2024
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