Essarn Isle v0.1.2
It's been a while between updates since I ran into a few issues with AI.
Changelog:
- Reworked Monster AI
- Expanded and reworked Monster Skills and changed how Skills are selected
- Added the ability for Core Fragments to deal damage when activated
- Added new meshes for Boars
- Changed the way monster spawning is handled to reduce performance drops
- Fixed an oversight that made skeletal meshes shade smooth (meant to be polygonal/shaded flat)
- Removed requirement for Sentry Baseplates to be activated (now permanently active by default)
- Reworked Monster HUD
- Changed Territory Meshes to have less "deadzone"
- Reworked how the Essarn Core expands
- Added additional visual detail for Magic Casting
- Reworked Player HUD
- Increased Mana Recovery sixfold and Health Recovery threefold
- Reworked Enhance spell effects
- Reworked Weapon damage application
- Reworked Overblow effects
- Added Trim Pieces to all Buildings
- Reworked Slide and Dash to Dash and Jump
Files
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Essarn Isle
Status | In development |
Author | AirbornDoom |
Genre | Action |
Tags | 3D, Action RPG, Tower Defense, Unreal Engine, Virtual Reality (VR) |
More posts
- Essarn Isle v0.2.141 days ago
- Essarn Isle v0.2.0Aug 04, 2024
- Essarn Isle v0.1.1Feb 03, 2024
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